This page details prerelease information and/or media for Need for Speed: Most Wanted (2005).
Development of Need for Speed: Most Wanted (2005) began on around early 2004 to late 2005.
Contents
- 1 Subpages
- 2 Late 2004
- 2.1 Core X Trailer
- 2.2 December 2-4 artwork
- 3 Early 2005
- 3.1 Screenshots from Magazines (February-April 2005)
- 4 Mid 2005
- 4.1 E3 2005
- 4.1.1
Demo
- 4.1.1.1 Justin Wiebe's E3 Walkthrough
- 4.1.1.2 IGN's Another E3 Gameplay
- 4.1.2 Booth
- 4.1.3 Screenshots
- 4.1.1
Demo
- 4.2 EA Imagine 05 EPK (USA)
- 4.3 Xbox.com
- 4.4 IGN's Original Xbox Gameplays
- 4.5 Unknown
- 4.1 E3 2005
- 5 Late 2005 (Pre-Retail Release)
- 5.1 Blacklist Tournament
- 5.1.1 Screenshots
- 5.2 Tokyo Game Show 2005
- 5.2.1 Screenshots
- 5.3 Microsoft X05 Event Gameplays
- 5.4 Giga Presentation
- 5.5 Igromania
- 5.6 Unknown
- 5.6.1 Map Test
- 5.1 Blacklist Tournament
- 6 Portfolios
- 6.1 Garson Kwan
Subpages
Late 2004
Core X Trailer
To do: This should be on Concept Arts and Artworks page not here. |
This is the currently earliest trailer what the game would look like. Found on Black Edition's bonus disc.
December 2-4 artwork
Possibly the earliest official concept art for this game which was meant to be shown for next generation consoles.
Early 2005
Screenshots from Magazines (February-April 2005)
- An early license plate than the ones in Mid 2005 promotions can be found on those BMW screenshots.
- M3 GTR headlights were yellow tint not white.
Edited artwork
Edited artwork
Edited artwork
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What appears to be an early version of Point Camden industrial buildings.
Mid 2005
E3 2005
Demo
To do:
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This gameplay demo was shown in E3 2005.
- The beginning shows a BMW exiting out of the garage. If the player looks at the east (faced on the car's front bumper) of career interior in-game, it resembles the garage exterior outside meaning it was originally as another safehouse for the player before it was cut during
late development.
- The garage place was also used for splash screens, etc...
- Drag Race HUD, Nitrous & Speedbreaker icon (made into OPM PS2 Demo) is different.
- M3 GTR uses early engine sound.
- The traffic vehicles are in white color.
- There was a tanker truck on the video timestamp from 0:52 to 0:54 left of the screen.
- The beginning of Justin's walkthrough shows a splash screen taking place somewhere in the warehouse (probably on the Docks) instead of E3 garage. This can be found in the final game files.
This gameplay video was meant to show game's mechanics, etc...
- "Blown engine" popup is different.
- The "You lost!" screen would supposedly be in photoscreen FNG.
- The in-game font uses normal Eurostile instead of bold in final.
Booth
The booth features a 360° resolution of the intro and claimed it uses extra sound effects.
The full version can be found here.
Screenshots
EA Imagine 05 EPK (USA)
Xbox.com
IGN's Original Xbox Gameplays
Fun fact: These videos were actually show an early versions for Xbox/PS2 OPM demo.
- The visuals look different than in final PS2 version.
- The videos still use early M3 GTR sound.
- The player face is pixelated instead of being blurred on camera.
- Different physics.
- There was supposedly another tollbooth which was cut during very late development of the game on the Boardwalk Park gate near the Camden water tower.
Unknown
Vinyls could be layered/reflected at the bottom of the spoiler due to UV mapping.
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Originally, Rog drove a Mustang GT (also in Xbox/PS2 OPM demo) instead of GTO.
Rear bumper for Earl's lancer bodykit was slightly different.
Early pursuit video cam or InroNisDD. The camera might taken on a news van instead of chopper.
Vinyls could be layered at the top of the spoiler due to UV mapping.
An early Clubhouse Road near Highway 99. Like in Dec 2004 screenshot, most of the leaves in the background are in autumn-themed too.
Underground 2 style paint customization screen. This was also used in Xbox/PS2 OPM demo menu (by modding/hacking).
Different color for Earl's lancer preset.
Late 2005 (Pre-Retail Release)
Blacklist Tournament
Screenshots
You can see the early finish line flares as well as the 3D car bottom due to parallax mapping.
Tokyo Game Show 2005
- Split time only shows up numbers without SPLIT TIME msg.
Screenshots
Microsoft X05 Event Gameplays
- The minimap had yellow pursuit breakers instead of red.
- The race intro has different sound.
- The sound was also used for Xbox/PS2 OPM demo.
Giga Presentation
- The headlights flares had blue light streaks not white.
- Challenge automatically ends when your pursuit meter is in EVADE instead in cooldown mode.
- No stats in main menu.
- HUD doesn't hide when the camera zooms in to police vehicle.
- In-game graphics are identical to Xbox 360.
Igromania
- Only game graphics like bloom were changed here in this preview build.
Unknown
Map Test
Portfolios
Garson Kwan
Early EA Trax Interface. Menu was later relocated to career safehouse instead of part shop in Xbox/PS2 OPM demo.
Road & Track Presents: The Need for Speed |
Road & Track Presents: The Need for Speed • Need for Speed II (Prototype) • Need for Speed III: Hot Pursuit • High Stakes • Porsche Unleashed |
Need for Speed II • Need for Speed III: Hot Pursuit • Hot Pursuit 2 (Prototype) • Underground • Underground 2 • Most Wanted (2005) (Prototype) • Carbon • ProStreet • Undercover • World • Hot Pursuit (2010) • Shift 2: Unleashed • The Run • Most Wanted (2012) • Rivals • Need for Speed (2015) • Edge • Payback • Heat |
Hot Pursuit 2 (Prototype) • Underground (Prototype) • Underground 2 (Prototype) • Most Wanted (2005) (Prototype) • Carbon • ProStreet (Prototype) • Undercover |
Hot Pursuit 2 (Prototype) • Underground • Underground 2 • Most Wanted (2005) • Carbon |
Porsche Unleashed • Underground 2 • Most Wanted • Own the City |
Underground Rivals |
Carbon • ProStreet • Undercover • Hot Pursuit |
Most Wanted U (2012) |
Carbon • ProStreet • Undercover • Hot Pursuit (2010) • The Run (Demo) • Most Wanted (2012) (Prototypes) |
Most Wanted (2012) |
Most Wanted (2005) • Carbon • ProStreet (Prototype) • Undercover • Hot Pursuit (2010) • The Run (Demo) • Most Wanted (2012) |
Need for Speed (2015) |
1/4 Mile Challenge |